Nvidia Just Proved How Easy it is to Fool Everyone with CG

Video sleuths don’t have to worry about deepfakes in the near future. Nvidia revealed this week that its GPU Technology Conference (GTC), was almost entirely made with its Omniverse CG platform. The event took place in April. Nvidia has fooled the world for months into believing that its GTC 2021 conference is real. We’ll continue to see more of this in the future.

Jensen Huang, Nvidia CEO, has given keynotes from his kitchen since the outbreak of the pandemic. GTC 2021 featured a kitchen keynote. However, this time it was done in Omniverse. The Nvidia team created a CG model for Huang to deliver part of the keynote.

Nvidia Just Proved How Easy it is to Fool Everyone with CG
Nvidia Just Proved How Easy it is to Fool Everyone with CG

Nvidia Just Proved How Easy it is to Fool Everyone with CG

The conference was not entirely fake, however. Huang spoke and the CG model was on screen for a very brief time. To be certain, a keynote is not possible without a human being at the centre. Huang spoke in the keynote for only 14 seconds of the 48-minute presentation, which ran from 1:02.41 to 1:02.55,” Nvidia wrote in an article.

Omniverse is Nvidia’s platform for animating and creating 3D models in virtual space. It works with simulations, material assets and lighting just like other 3D programs but is accelerated by Nvidia RTX graphics card. Designers can adjust scene settings by viewing ray-traced lighting live.

Omniverse, as the name suggests, connects artists with the tools they use. It supports real-time collaboration and brings together assets from multiple 3D apps. Nvidia mentions Unreal Engine (above) and Autodesk Maya in Connecting in Metaverse, which were used by some designers to create the GTC conference with Omniverse.

Virtual conferences

Virtual conferences have become the norm for many tech companies. While most conference presentations are limited to a PowerPoint presentation with a speaker, Nvidia proved that they can do more. The most surprising thing about the GTC2021 keynote was not that it was virtual. But, Nvidia was able hide this fact for many months.

This shows how easy it can be to fool a large audience into believing graphics exist. It’s something we will continue to witness for many years. Rev Lebaredian, Nvidia vice president for Omniverse engineering, and simulation stated that if we do it right, we will be working in Omniverse twenty years from now.

The technology isn’t perfect. It’s clear that CG Huang is working in the kitchen. Thanks to stiff animation and a somewhat out-of-sync voiceover. Also, it’s a completely different story in the kitchen. It’s nearly impossible to tell the difference between the Omniverse model of the kitchen and the real thing even after watching GTC 2021.

These tools are now easier to use than ever before. There are many free programs, such as Blender, that can create a realistic character model within a matter of minutes.

This is exciting news for the world of CG but also a concern. Deepfakes have increased in popularity over the years, making it harder to distinguish real from fake. Nvidia’s GTC 2021 conference proved that you can fool a large audience into believing that something created by a computer is genuine.

These tools may be useful, as in the months-long grift when Nvidia kept its mouth shut about a virtual conference everyone believed was real.

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